Friday, December 18, 2009

FINAL

We decided to research and plan a study to compare rendering with Revit rendering options as opposed to rendering a Revit wire frame with Photoshop. We wanted to compare materiality, lighting, and the overall graphic quality of the two different styles.

We predicted that using only Revit would produce photorealistic renderings with more attention to detail. They would also have accurate lighting, reflection, and shadow. The materials used would also have the right transparency and accurate interactions with other materials in the space. As far as time efficiency goes, I believe that while it takes less time to set up a rendering by applying materials, lighting, and running a few region draft renderings, it takes longer for Revit to render it. In the past I have had a rendering take 14 hours. This of course is dependent on what materials are in the space, what the lighting is like, the size ad quality of the image you are creating, and the computer you are using.

We predicted that the Photoshop renderings would produce a more humanized style. There could be a smooth integration moving from the Revit wire frames to a Photoshop rendering that produces a hand drawing sketchy quality that sometimes is desired. Because of this, it can portray a concept well. and possibly better, than Revit can. The materiality can still be applied with Photoshop but it wouldn’t be as realistic, depending on the piece it is applied to.

Our research was mainly done online, with reference to blogs and Revit instructional sites. Also, some links from our classmate’s blogs were used. They talked about applying custom materials in Revit to using Photoshop to create a hand drawn look from Revit wire frames.

Personally, I have discovered that I enjoy a combination of the two the best. I enjoy letting Revit handle some materiality and all of the lighting, but I feel I have more control over doing other elements in Photoshop. I also like using Photoshop for things that would take a long time to create for Revit when I could just copy and paste it, and copy and distort a shadow in a Photoshop file in significantly less time. In Photoshop I can also bring out and bring more attention to certain aspects of the rendering. I believe this study was a great asset in helping me discover what I can do to create time efficient realistic renderings yet still add a personal touch to them.

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